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Kill or be Guild, CH4: Robbed the Wrong Way

I’m making fantastic progress as a criminal mastermind. To wit: I’ve discovered several things which are illegal. A couple even make a profit! And between my ill-gotten and just not-very-well-gotten gains, I’ve enough rustic...


Kill or Be Guild, CH2: Way to Waylay

I knew nothing about the The Guild II before I began this series. Fortunately—despite the tendency of old strategy games to be complicated and inscrutable—I’m finding it pretty straightforward to determine when I’ve been given a cake...


Boot Hill and the Fear of Dice

Here’s a question: if your players asked for a campaign of politics, deception, and intrigue, what rules system would you use? You don’t just want mechanics that are politically flavored and labeled; you want...